There are gameplay refinements, and the graphics are enhanced-but I would have had to look it up to see what those refinements and enhancements are. The graphics even look pretty much the same as I remembered them from eight years ago. Sadly, that means I never finished the original game, and thought that Re-Reckoning would be an excuse to do it, but-for better or worse-my experience with Reckoning then was pretty much my experience with the Re-Reckoning now.Īnd I mean it when I say not much has changed in Re-Reckoning. I guess “playthrough” is generous, as I made a character, and wandered Amalur’s open world for ten hours or so, completing quests and side quests, before I realized that I would rather be doing dailies in World of Warcraft. I remember Kingdoms of Amalur: Reckoning well from my playthrough eight years ago. And because one of my close friends absolutely loved it, I was almost compelled to play it. The art style, races, and even the classes would look like they were at home in the kingdoms of Azeroth just as easily as Amalur. Kingdoms of Amalur, to me, always looked like a straight clone of World of Warcraft. This is purely anecdotal, and probably because I was playing mostly World of Warcraft at the time, but most of the fans seemed to be from the Warcraft fanbase. But, that MMO never came to be, as Kingdoms of Amalur: Reckoning, despite its generally favorable reviews, did not sell enough copies-and the developer went bankrupt.ĭespite its financial failure, Kingdoms of Amalur: Reckoning had its fans at release. This game was meant to be the introduction to the world of Amalur-a springboard for players to launch into their planned MMO. But just jumping into an MMO would be difficult, Curt Schilling probably realized, and decided to take the massive amount of money that Rhode Island gave him to help create a game called Kingdoms of Amalur: Reckoning.
Salvatore they developed a 10,000 year history to world which players would come to know as Amalur. Curt didn’t want to make any ol’ game, but instead wanted to make a massively multiplayer online game-one to rival World of Warcraft. Once upon a time there was a former Major League Baseball pitcher named Curt Schilling who wanted to make video games.